糖心动漫vlog

Curriculum

Scoring Points in Teaching Finance

By Katie Ash 鈥 January 29, 2010 5 min read
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Although a majority of states do not require financial-literacy classes in K-12 schools, the nation鈥檚 recent economic struggles have spurred growing interest in the subject by 糖心动漫vlog鈥攎any of whom are turning to digital- game-based approaches to teach students about personal finance and investing.

鈥淲e are pretty much teaching the same things we were teaching prior to the recession, but the biggest difference is the general public is more receptive to the message,鈥 says Laura Levine, a member of the President鈥檚 Advisory Council on Financial Literacy and the executive director of the Jump$tart Coalition for Personal Financial Literacy, a Washington-based group of organizations that aims to improve financial literacy for students through research, advocacy, and educational resources.

Harnessing the power of digital environments might be an effective way to provide financial education to students, says Jack A. Naglieri, a professor of psychology at George Mason University, in Fairfax, Va., who has conducted research on the effectiveness of digital games for learning.

See Also

For a more in-depth version of this story, read 鈥淕ames Evolve as Tools for Teaching Financial Literacy.鈥

鈥淜ids today thrive in digital environments, and they learn so much from there,鈥 he says. 鈥淭he digital-based medium is a way that we have to embrace.鈥

Naglieri recently pulled together data showing that students who had participated in a game-based personal-finance program called performed much higher on financial-literacy tests than those who had not.

Financial-Literacy Games

鈥淎 game-based environment allows us to simulate these skills,鈥 says Katherine Griffin, the founder of the Rockville, Md.-based Griffin Enterprises, a designer of online financial-literacy courses and games, which created MoneyU. 鈥淸Students] can experiment for different outcomes, and they can, through trial and error, begin to develop those skills.鈥

The Web-based program consists of 120 lessons, each of which takes three to five minutes to complete. It incorporates videos, cartoons, and simulations to cover personal-finance topics such as savings, banking, financial planning, and credit card use. Since its launch in February 2008, the game has been used by more than 4,000 students across the country.

But more research is needed, says Tahira K. Hira, a member of the President鈥檚 Advisory Council on Financial Literacy and a professor of personal finance and consumer economics at Iowa State University,in Ames, Iowa. 鈥淲e need to assess the actual impact on learning,鈥 she says. 鈥淲e have persisted for too long to try and teach this subject in a lecture format, when in fact learners have to practice to become skilled,鈥 Griffin says.

Games and Standards

One financial-literacy game that has undergone independent research is the , which was created by the New York City-based Securities Industry and Financial Markets Association Foundation in 1977.

To play the Web-based game, students work in teams to invest a hypothetical $100,000 in the stock market. Using Internet research and news updates, they evaluate and track stocks and bonds.

A study by Learning Point Associates, a nonprofit education research group based in Naperville, Ill., found not only that the game increased students鈥 financial-literacy scores, but also that students who played it scored higher on evaluations of math skills.

That finding is especially important because financial literacy often makes its way into classrooms by being integrated into other subjects, such as math or social studies, says Melanie Mortimer, the executive director of the Stock Market Game.

鈥淣ormally, it鈥檚 very difficult to try to impose an enrichment program on an already tight classroom schedule,鈥 she says, so aligning the game with standards in other subjects can help teachers more easily incorporate the program into curricula.

Donald Zabelin has been teaching financial literacy to high school students for more than 30 years at the 2,100-student Community High School in West Chicago, Ill. As part of his curriculum, Zabelin uses both MoneyU and the Stock Market Game.

鈥淲hen done well, it becomes very engaging for the student,鈥 he says. Traditionally, children have learned about personal finance through their parents, but not all parents feel comfortable enough with their own knowledge to share it, says Zabelin.

Educating Teachers

Similarly, many teachers don鈥檛 feel adequately prepared to teach financial literacy, says Jason Alderman, the director of financial education for the San Francisco-based Visa Inc.

鈥淕ames are a particularly good way to have [teachers] teach a subject that they may not feel that degree of confidence in,鈥 he says. 鈥淥ne doesn鈥檛 have to be an expert to facilitate a game.鈥

In 2005, Visa unveiled a Web-based game called , which aims to teach financial literacy through a game-based National Football League format. This Web-based game, which can also be downloaded to a cellphone, challenges players to answer questions about money management in order to score points.

In September of 2009, to fulfill its commitment to deliver financial education to 20 million people across the world by 2013, the company launched a new game called , which requires players to answer questions about personal finance to advance down the field and score goals.

Both games come with downloadable lesson plans and curriculum guides for 糖心动漫vlog.

Providing the resources and professional development to help teachers become more comfortable teaching financial literacy is one of the main goals of the Council for Economic Education, says Joseph A. Peri, the acting president and chief executive officer of the New York City-based organization. The group recently launched a new Web-based game called Learning, Earning, and Investing, which teaches personal finance and investing skills to students.

鈥淲hat happens is, in a lot of cases, you have teachers who don鈥檛 have a lot of knowledge about the content and don鈥檛 have the confidence to teach it,鈥 Peri says.

Still, even though games are playing a larger role, they鈥檙e not the only way to teach students those skills, says Paul Golden, the marketing and communications project manager for the National Endowment for Financial Education. Based in Greenwood Village, Colo., the nonprofit foundation provides a workbook-based curriculum to help teach financial literacy to high schoolers.

鈥淕ames are attention-getting and interactive, but at the end of the day you want to demonstrate a behavior change,鈥 Golden says. 鈥淎nything that does the real-world application is important. It teaches [students] how to make responsible decisions, particularly when things get tough.鈥

A version of this article appeared in the February 03, 2010 edition of Digital Directions as Scoring Points in Teaching Finance

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