糖心动漫vlog

Special Report
Classroom Technology

Testing Embedded in Digital Games Yields Key Data

By Robin L. Flanigan 鈥 March 10, 2014 4 min read
Sixth grader Jackie Blumhoefer, middle, reacts as she takes over first place during a game of SimCityEDU: Pollution Challenge at Valleyview Middle School in Denville, N.J.
  • Save to favorites
  • Print
Email Copy URL

SimCityEDU: Pollution Challenge, an educational version of the popular city-building video game, is a known quantity in a fresh wave of serious learning games that bridge the gap between instruction and assessment.

Released last November, 鈥攊n which students acting as mayors must balance the growth of their cities with environmental impacts鈥攖racks, analyzes, and feeds back to teachers through dashboards more than 3,000 different data points showing how well each student understands systems thinking.

鈥淚f a student builds one bus stop, then waits before strategically building other bus stops, he has an eye for problem-solving that I would not have gotten with a multiple-choice or written test,鈥 said Matt Farber, a social studies teacher who beta-tested SimCityEDU with 6th graders at the 650-student Valleyview Middle School in Denville, N.J. 鈥淲e used to try formal assessments every day, and then do a summative assessment at the end of a unit every two weeks and pretty much move on, but you don鈥檛 get a lot of reflection with that. Now, there鈥檚 iteration, which I hadn鈥檛 planned on. Students get competitive for their personal best.鈥

That is the double benefit of games with embedded assessments, say those who develop and use them. They not only provide a deeper insight into understanding, allowing 糖心动漫vlog to more quickly identify students鈥 strengths and weaknesses, but they also thwart a growing disengagement from traditional forms of evaluation. Teachers commonly report that games with embedded assessments encourage students to look at failure as opportunity鈥攁 way of thinking that will serve them well as they grow up.

Expect to see more assessment-embedded video games in classrooms soon, experts predict.

GlassLab, a digital learning game-development studio based in Redwood City, Calif., and the creator of SimCityEDU, plans to develop five more serious learning games with embedded assessments over the next three years with grant money from the Bill & Melinda Gates and John D. and Catherine T. MacArthur foundations. 鈥淲e鈥檙e on track, but frankly, we don鈥檛 think that鈥檚 enough,鈥 said Jessica Lindl, the general manager of , a project of the New York City-based nonprofit Institute of Play. 鈥淲e want to empower and accelerate the entire market. At the end of our grant, we don鈥檛 want just six games. We want thousands of other games to be created.鈥

Addressing Teacher Needs

, meanwhile, is hoping to give teachers the capability to monitor learning outcomes on mobile devices sometime within the next three years, according to Joe Wise, the associate director for new school models and curriculum at the nonprofit education organization based in Los Angeles. Continual feedback that allows teachers to individualize instruction and intervene on a real-time basis is 鈥渒ind of the holy grail鈥 of embedded assessments, he said.

Teacher Matt Farber distributes laptops loaded with the SimCityEDU game to students at Valleyview Middle School.

A new study known as 鈥攆or Analyzing Games for Assessment in Math, ELA/Social Studies, and Science鈥攊s analyzing how teachers use video games for formative assessments, so future designs of such features can better match teacher needs and lead to better outcomes for students. The project is a collaboration between the University of Michigan and New York University, and underwritten by the Gates Foundation. Findings from case studies are expected to be released next fall.

鈥淎ctions speak louder than words,鈥 said Valerie J. Shute, a professor in the educational psychology and learning-systems department at Florida State University, in Tallahassee, referring to the great divide between traditional assessments that focus on superficial, declarative knowledge and what she calls 鈥渟tealth assessments鈥 intended to measure levels of creativity, persistence, and conceptual understanding during game play.

She co-developed a new computer-based game with embedded assessments called , which uses 2D simulations to teach about gravity, mass, and other physics concepts. The game measures actual effort rather than a student鈥檚 self-reported answer about that effort.

Factoring In PD

Using the game, Mr. Farber鈥檚 students must balance the growth of their cities with environmental impacts like pollution.

Still, experts warn that while digital learning games may be able to provide an authentic context for assessment, their large-scale impact is limited without a significant level of professional development.

鈥淭he projection is that over time, they鈥檒l be more commonplace, but until teachers are using them more consistently as a way of life in the classroom, this technology isn鈥檛 going to be very effective,鈥 said Arthur C. Graesser, a professor of experimental and cognitive psychology at the University of Memphis, in Tennessee.

Third grade teacher Joli Barker, who has been recognized internationally for the ways she incorporates digital gaming into lessons, wants to see more assessments overall mirror the kind of student information she regularly gleans from her class at the 660-student Earl H. Slaughter Elementary School in McKinney, Texas. Ms. Barker uses to assess geometric concepts, and with BrainPop鈥檚 鈥淕uts and Bolts,鈥 she has students 鈥渟creencast鈥 sessions鈥攄igital recordings of computer screen outputs鈥攚ith the volume off and microphones on so they can explain their choices as they make them.

鈥淚 know whether they have the skills and how they鈥檙e applying them,鈥 said Ms. Barker. 鈥淚 feel that if I鈥檓 asking them to use their imaginations and creativity during class assignments, then assessing them in a similar way is important. We have to consider that the way our educational system approaches testing isn鈥檛 necessarily reflective of what students are learning.鈥

Added Mr. Farber, the New Jersey teacher: 鈥淎nd the kids don鈥檛 even care they鈥檙e being assessed. That鈥檚 a bonus, right?鈥

Related Tags:

Events

College & Workforce Readiness Webinar How High Schools Can Prepare Students for College and Career
Explore how schools are reimagining high school with hands-on learning that prepares students for both college and career success.
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
School Climate & Safety Webinar
GoGuardian and Google: Proactive AI Safety in Schools
Learn how to safely adopt innovative AI tools while maintaining support for student well-being. 
Content provided by 

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide 鈥 elementary, middle, high school and more.
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.

Read Next

Classroom Technology Most States Won't Keep Funding Pandemic-Era Tech. Is That a Problem?
School districts bought laptops and WiFi hotspots during the pandemic. Now many wonder how they will replace them.
3 min read
Mobile phone and laptop with financial concept on blackboard
iStock/Getty
Classroom Technology How One Teacher Built a STEM and Robotics Program on a Shoestring Budget
This rural Arkansas elementary and middle school teacher gives her students rich STEM experiences by using a creative mix of tools.
4 min read
070125 ISTE KD 22 BS
Jennifer Watkins, who runs a STEM program for the Fouke school district in rural Arkansas, shared how she uses inexpensive ed-tech tools to help students understand robotics at the ISTE+ASCD annual technology and learning conference this summer.
Kaylee Domzalski/Education Week
Classroom Technology Q&A Why One Teacher Told Students to Put Their Chromebooks Away鈥攆or Good
Chemistry teacher Marcie Samayoa went back to paper-and-pencil lessons this school year. It's led to deeper engagement.
7 min read
A student in Lynne Martin's 5th grade class studies math using a Chromebook at Markham Elementary School in Oakland, Calif. on Thursday, Sept. 5, 2019. The school suffered its second theft of Chromebooks in the past year, with about 64 of the laptops stolen over the Labor Day holiday weekend.
A student in Lynne Martin's 5th grade class studies math using a Chromebook at Markham Elementary School in Oakland, Calif. on Thursday, Sept. 5, 2019. Some teachers, worried about an over-saturation of digital devices, are now ditching the popular tech tools.
Paul Chinn/San Francisco Chronicle via AP
Classroom Technology Is Virtual P.E. the Future?
Physical education plays a big role in keeping kids active in an era dominated by screens. But as technology is increasingly incorporated into schools and classrooms, can it also be leveraged to get them moving?
5 min read
Young girl watching video online on laptop and doing fitness exercises at school. Distant training with personal trainer. Online education concept.
Konstantin Koekin/iStock